Thunder Dragonmatrix
LIGHT 1

Thunder Dragonmatrix

  • Archetype:
  • Thunder Dragon

  • ATK:
  • 0

  • DEF:
  • 2000

  • View:
  • 4599




(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 7, 2026
61± 6/ 100
Power Score
Intrinsic 61
Deck 61

Thunder Dragonmatrix — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 61 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher / Tutor

Why it scores here

Thunder Dragonmatrix scores on access and recovery, not on what it builds: it can be discarded from hand as a Level 1 starter, and its GY/banish trigger returns a copy from the Deck, so it stays live across zones and turns. Its own board contribution is small (a +500 ATK pump on a Thunder monster and no body beyond a Level 1 Thunder), and it has no interaction. Its 400-deck inclusion and 2-copy average reflect a staple slot inside the Thunder Dragon engine rather than raw strength, and the guide warning that the deck bricks easily caps deckbuilding efficiency.

Axis scores

Axis Score Evidence
Accessibility 82 Hand discard is a live quick effect and the GY/banish search adds a second route; appears in 400/400 decks at 2.1 copies average and as a starter in 1 of 3 combos (verified, observed).
Combo & Conversion 58 Only 3 recorded combos, all centred on Thunder Dragon boss lines; the card is a starter in one and in the end hand/board in others, with average power index 76.7 that reflects the engine rather than this card alone (observed, inferred).
Resource Economy 72 Discard as cost is repaid by a one-card search from the Deck, giving a net +1 card on the GY/banish branch; no direct draw or refuel beyond that (verified, inferred).
Effect & Interaction 8 No negation, removal or hand-trap effect; only a +500 ATK pump on a Thunder monster (verified).
Material Utility 35 Level 1 LIGHT Thunder body is usable as material, but zero recorded material role appearances and no tuner/attribute bonus (verified, observed).
Resilience & Flexibility 62 Two zones (hand and GY/banish) and multiple turns, but hard once-per-turn across both effects limits repeated use (verified, inferred).
Deck-Building Efficiency 62 Two copies average and wide partner compatibility keep slot cost low, but the guide explicitly says the deck bricks easily without full engine density (observed, speculation-free).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 61, Deck ≈ 61, Meta = provisional. Modifiers: brick risk (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand and from the GY/banish zone, so it is rarely dead.
  • One-card search on the GY/banish branch gives card advantage.
  • Low copy cost: two copies average across 400 decks.

Weaknesses

  • No negation or removal; the card has no opponent interaction.
  • Small board output: a Level 1 body and a +500 ATK pump.
  • Hard once-per-turn across both effects limits repetition and makes it a brick risk without engine density.

Counters / choke points

  • Negation of the discard or GY effect during the chain.
  • Hand-trap or GY-hate that punishes the GY/banish branch.

Best use

Starter and searcher in Thunder Dragon engine lines. Decks: Thunder Dragon, Bystial/Byssted, Branded. Suggested copies: 2.

Evidence & gaps

  • Verified: Hand discard quick effect and GY/banish search are printed on the card text.; 400 decks run it, 2.1 copies average, 399-deck co-occurrence with Thunder Dragon Titan.; Formats: TCG, OCG, MasterDuel, DuelLinks.
  • Observed: Starter in 1 of 3 combos; end board/hand in 2 of 3.; Usage statistics: 66.7% inclusion in the Thunder Dragon gameplay type 3 archetype, typical 2 copies.; Gameplay type 7 accounts for 74.2% of decks.
  • Inferred: Discard cost is repaid by the one-card search, net +1 card on that branch.; Hard once-per-turn across both effects limits repetition.; Score drop reflects low material and interaction value, not a lack of access.
  • Data gaps: No banlist token; assumed 3 copies (unlimited). Only 3 recorded combos, so combo conversion rests on a small sample. No recorded material role or searched-for role appearances. No rulings data for the once-per-turn interaction between the two effects.











https://metaduelist.com/
Top